
I expect the PCs will get to fight the demon too). His girlfriend took their daughter and ran off, someone (the PCs) kidnapped his cooks, someone (the PCs) set his girlfriend's house on fire, the PCs have killed a few of his guards and are about to come assassinate him, and his employer has sent a demon to terminate their relationship. The BBEG is going to sow dragon's teeth, with regular zombies coming out of the ground on turn 1, a few ogre zombies on turn 2, and the zombeholder on turn 3. Alternately, replace the Paralysis Ray with a Slow effect (like the Stone golem), and cut the damage of all the damage dealing rays in half but let it use two/turn, no duplicates.Yep, for two of the three players, it's their first D&D campaign I want to have them worried, and i don't mind killing them late in the fight if that's the way the dice fall, but I don't want to one-shot them.

If your issue is avoiding accidentally killing PCs with no recourse, you could sub in a lesser beholderkin like a Gauth, which is CR 6 but less likely to one-shot a PC. And Paralyzing Ray just has me expecting our hapless thief to blow the roll and then watch the rest of the fight as a spectator. That leaves me with Enervation, not quite as bad as Disintegrate, but I'd rather have it do something other than pure damage.
Beholder zombie Pc#
If it vaporizes a goblin, good it won't kill a fresh PC if it kills little Eleanor, well, she shoulda stayed in cover. I'm thinking splitting it into two beams of 5d8 ("see the split pupil in that eye?") at separate targets. Granted, I can "randomly" target a goblin with Disintegration, but that seems like a poor solution. (Oh, and one Beholder Zombie seems to be a Medium encounter for 3xL5!)
Beholder zombie full#
Now, these PCs all have about 38HP, so Enervation is likely to kill them if they've taken any damage at all, and Disintegration can take them from full health to "tear up your charsheet" in one bad roll. That one's okay.ģ) Enervation: Take 36 damage, half if you save.Ĥ) Disintegration: Take 45 damage, or nothing if you save.

"Paralyzed" doesn't sound like "fun".Ģ) Fear: "A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight, and the creature can’t willingly move closer to the source of its fear." So, they just need to break line of sight, which will be possible on this battlefield. If you fail, you're paralyzed for a minute or until you do make the save.

The eye rays are:ġ) Paralyzing Ray: if you make the save, nothing happens. Next week's session is the last one of the campaign, and I want to use a Beholder Zombie because the party ( L5 tempest cleric, AT rogue, and wild magic sorc, plus half a dozen goblin mercenaries and an eleven year old girl with a couple of molotovs) isn't tough enough to face a real Beholder.
